官术网_书友最值得收藏!

What this book covers

Chapter 1, Meet Tkinter, begins from scratch, providing an overview of Tkinter and covering details of how to create root windows, add widgets to a root window, handle layout with geometry managers, and work with events.

Chapter 2, Make a Text Editor, develops a text editor in the procedural style of programming. It gives readers their first taste of several features of Tkinter and what it is like to develop a real application.

Chapter 3, Programmable Drum Machine, uses object-oriented programming to develop a drum machine that is capable of playing user-composed rhythms. The application can also save compositions and later edit or replay them. Here, you will learn the techniques of designing a GUI application using a model-first philosophy and how to write multithreaded GUI applications.

Chapter 4, A Game of Chess, introduces key aspects of structuring a GUI application using the model-view-controller (MVC) architecture. It also teaches the art of taking a real-world object (chess) and modeling it in the notations that your program can manipulate. It also introduces readers to the power of the Tkinter Canvas widget.

Chapter 5, Building an Audio Player, introduces the concepts of working with external libraries while showing you how to work with many different Tkinter widgets. Most importantly, it shows how to make your own Tkinter widgets, thereby extending the capabilities of the Tkinter manifold.

Chapter 6, Paint Application, looks at the Tkinter Canvas widget in detail. As you will see, the Canvas widget is truly a highlight of Tkinter. The chapter also introduces the concept of the GUI framework, thereby creating reusable code for all your future programs.

Chapter 7, Multiple Fun Projects, works through a series of small but functional projects, demonstrating problems from different domains such as animation, network programming, socket programming, database programming, making graphs, and multithreaded programming.

Chapter 8, Miscellaneous Tips, discusses some vital aspects of GUI programming that, though not covered in the previous chapters, form a common theme in many GUI programs.

主站蜘蛛池模板: 磴口县| 大石桥市| 孟津县| 乐山市| 兰西县| 思茅市| 泸定县| 衡水市| 康乐县| 辽源市| 来安县| 西城区| 礼泉县| 同仁县| 武汉市| 闻喜县| 湄潭县| 武城县| 岳普湖县| 洪江市| 河西区| 颍上县| 崇左市| 连城县| 广安市| 九台市| 德格县| 安塞县| 克东县| 祁阳县| 左权县| 许昌县| 海淀区| 宝应县| 酉阳| 泾川县| 连南| 呼伦贝尔市| 玉龙| 六枝特区| 宜兰市|