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Chapter 2. It's Under Control – Exploring Various Control Schemes

In this recipe, we'll cover the following topics:

  • Listing controls
  • Creating 2D movement
  • Adding a Run button
  • Making your character jump
  • Using a point-and-click interface
  • Following the cursor
  • Setting up a controller
  • Utilizing analogue joystick acceleration
  • Adding tap control
  • Using swipes
  • Moving characters or objects by tilting a device
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