- Learning Python
- Fabrizio Romano
- 260字
- 2021-07-30 09:41:55
Everything is an object
As we already said, everything in Python is an object. But what really happens when you type an instruction like age = 42
in a Python module?
Tip
If you go to and get its visual representation. Keep this website in mind, it's very useful to consolidate your understanding of what goes on behind the scenes.
So, what happens is that an object is created. It gets an id
, the type
is set to int
(integer number), and the value
to 42
. A name age
is placed in the global namespace, pointing to that object. Therefore, whenever we are in the global namespace, after the execution of that line, we can retrieve that object by simply accessing it through its name: age
.
If you were to move house, you would put all the knives, forks, and spoons in a box and label it cutlery. Can you see it's exactly the same concept? Here's a screenshot of how it may look like (you may have to tweak the settings to get to the same view):

So, for the rest of this chapter, whenever you read something such as name = some_value
, think of a name placed in the namespace that is tied to the scope in which the instruction was written, with a nice arrow pointing to an object that has an id
, a type
, and a value
. There is a little bit more to say about this mechanism, but it's much easier to talk about it over an example, so we'll get back to this later.
- 大學(xué)計算機(jī)應(yīng)用基礎(chǔ)實踐教程
- PyTorch自動駕駛視覺感知算法實戰(zhàn)
- Docker進(jìn)階與實戰(zhàn)
- Apache Spark 2 for Beginners
- UI智能化與前端智能化:工程技術(shù)、實現(xiàn)方法與編程思想
- 征服RIA
- The DevOps 2.4 Toolkit
- Ext JS 4 Web Application Development Cookbook
- 零基礎(chǔ)學(xué)單片機(jī)C語言程序設(shè)計
- Access 2010數(shù)據(jù)庫應(yīng)用技術(shù)(第2版)
- 移動互聯(lián)網(wǎng)軟件開發(fā)實驗指導(dǎo)
- 詳解MATLAB圖形繪制技術(shù)
- LabVIEW虛擬儀器入門與測控應(yīng)用100例
- JavaScript悟道
- Visual Basic 程序設(shè)計實踐教程