- Mastering Embedded Linux Programming
- Chris Simmonds
- 341字
- 2021-07-30 09:45:01
Moving from bootloader to kernel
When the bootloader passes control to the kernel it has to pass some basic information to the kernel, which may include some of the following:
- On PowerPC and ARM architectures: a number unique to the type of the SoC
- Basic details of the hardware detected so far, including at least the size and location of the physical RAM, and the CPU clock speed
- The kernel command line
- Optionally, the location and size of a device tree binary
- Optionally, the location and size of an initial RAM disk
The kernel command line is a plain ASCII string which controls the behavior of Linux, setting, for example, the device that contains the root filesystem. I will look at the details of this in the next chapter. It is common to provide the root filesystem as a RAM disk, in which case it is the responsibility of the bootloader to load the RAM disk image into memory. I will cover the way you create initial RAM disks in Chapter 5, Building a Root Filesystem.
The way this information is passed is dependent on the architecture and has changed in recent years. For instance, with PowerPC, the bootloader simply used to pass a pointer to a board information structure, whereas, with ARM, it passed a pointer to a list of "A tags". There is a good description of the format of the kernel source in Documentation/arm/Booting
.
In both cases, the amount of information passed was very limited, leaving the bulk of it to be discovered at runtime or hard-coded into the kernel as "platform data". The widespread use of platform data meant that each device had to have a kernel configured and modified for that platform. A better way was needed, and that way is the device tree. In the ARM world, the move away from A tags began in earnest in February 2013 with the release of Linux 3.8 but there are still quite a lot of devices in the field, and even in development, still using A tags.
- Visual FoxPro 程序設計
- The React Workshop
- 精通Scrapy網絡爬蟲
- 概率成形編碼調制技術理論及應用
- HTML5+CSS3網頁設計
- 大模型RAG實戰:RAG原理、應用與系統構建
- Spring+Spring MVC+MyBatis整合開發實戰
- SQL Server從入門到精通(第3版)
- Working with Odoo
- Babylon.js Essentials
- Getting Started with Python and Raspberry Pi
- Mastering Adobe Captivate 7
- Learning Splunk Web Framework
- 精通Spring:Java Web開發與Spring Boot高級功能
- 面向對象程序設計及C++(第3版)