官术网_书友最值得收藏!

Preface

Since its inception in 2007, the Apple App Store is still going strong with an average of almost 500 apps added on a daily basis. Out of them, almost 80% of the apps are games. Part of the reason for this is the amazing eco-system created by Apple to make the operating system and IDE available free of charge, making it easy to access for the average developer. The other part is Cocos2d, which is still one of the most widely-used free iOS game-development frameworks that makes games and app development very convenient.

With SpriteBuilder integrating Cocos2d into it, this makes it even more awesome, as now it is even easier to develop a simple prototype of a game without any code. Moreover, with minimum effort the same app or game can be run on a varied number of resolutions. Furthermore, we can now also port these games to Android without any need to rewrite the code. Cross-platform iOS game development, which was a dream for so many years, has now finally become a reality.

As Cocos2d itself has been there since the beginning of the first iOS device, the community is strong and helpful. There are also great tools that have been developed by third-party developers that make Cocos2d, an already awesome framework, even more awesome.

This book takes you through the recipes that are required to make any game. The chapters are laid out in a logical manner so that by following each recipe you will get closer to finishing and porting your game by the end of this book.

Hope to see your creations in the App Store soon.

主站蜘蛛池模板: 宜阳县| 柯坪县| 册亨县| 大丰市| 玉屏| 郎溪县| 陇川县| 亚东县| 若尔盖县| 泾源县| 拉萨市| 澄迈县| 婺源县| 怀柔区| 合山市| 高清| 瓦房店市| 吐鲁番市| 弋阳县| 三都| 乐山市| 濮阳市| 固始县| 辛集市| 乳源| 都匀市| 台安县| 东兰县| 青川县| 元朗区| 九台市| 怀来县| 勃利县| 四子王旗| 香港| 万宁市| 乌苏市| 天津市| 淮南市| 佛山市| 腾冲县|