書名: Cocos2d Cross-Platform Game Development Cookbook(Second Edition)作者名: Siddharth Shekar本章字數: 54字更新時間: 2021-07-16 09:43:43
Chapter 1. Sprites and Animations
The topics covered in this chapter are as follows:
- Downloading and installing Cocos2d
- The 2D coordinate system
- Getting access to MainScene
- Adding sprites to scenes
- Creating a sprite using RenderTexture
- Creating a custom sprite class
- Animating sprites
- Adding actions to sprites
- Drawing glPrimitives
- Adding the parallax effect
推薦閱讀
- Spring Boot+Spring Cloud+Vue+Element項目實戰:手把手教你開發權限管理系統
- 小程序,巧運營:微信小程序運營招式大全
- ASP.NET程序設計教程
- ANSYS Fluent 二次開發指南
- OpenResty完全開發指南:構建百萬級別并發的Web應用
- Vue.js 2 Web Development Projects
- 零基礎學C語言程序設計
- Mastering Leap Motion
- INSTANT LESS CSS Preprocessor How-to
- Swift Essentials(Second Edition)
- 計算機應用基礎
- Learning RSLogix 5000 Programming
- Mastering Responsive Web Design
- Learning Ext JS(Fourth Edition)
- Learning Network Programming with Java