- Unreal Engine 4 Game Development Essentials
- Satheesh PV
- 107字
- 2021-07-16 13:07:52
Materials
Unreal Engine can import materials and textures to apply to the mesh while exporting from 3D application. From Autodesk 3ds Max, only the basic materials are supported. They are Standard and Multi/Sub-Object. In those basic materials, only specific features are supported. This means FBX will not export all settings but it supports certain maps or textures used in that material type.
In the following example, you can see a model with multiple materials assigned.
Note
Note that it is very important to have unique names for each sub material in the Multi/Sub-Object material. Each sub material has a unique name as shown in the following screenshot:

推薦閱讀
- 深入理解Android(卷I)
- Monkey Game Development:Beginner's Guide
- React Native Cookbook
- Learning Python Design Patterns(Second Edition)
- 人人都懂設計模式:從生活中領悟設計模式(Python實現)
- 劍指MySQL:架構、調優與運維
- 軟件品質之完美管理:實戰經典
- Unity 2017 Mobile Game Development
- 一塊面包板玩轉Arduino編程
- Python+Office:輕松實現Python辦公自動化
- 30天學通C#項目案例開發
- DB2SQL性能調優秘笈
- Functional Python Programming
- Design Patterns and Best Practices in Java
- 一步一步學Spring Boot:微服務項目實戰(第2版)