- Unity 5.x Shaders and Effects Cookbook
- Alan Zucconi Kenneth Lammers
- 61字
- 2021-07-16 12:59:34
Chapter 1. Creating Your First Shader
This chapter will cover some of the more common diffuse techniques found in today's Game Development Shading Pipelines. In this chapter, you will learn about the following recipes:
- Creating a basic Standard Shader
- Migrating Legacy Shaders from Unity 4 to Unity 5
- Adding properties to a shader
- Using properties in a Surface Shader
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