官术网_书友最值得收藏!

Chapter 1. Creating Your First Shader

This chapter will cover some of the more common diffuse techniques found in today's Game Development Shading Pipelines. In this chapter, you will learn about the following recipes:

  • Creating a basic Standard Shader
  • Migrating Legacy Shaders from Unity 4 to Unity 5
  • Adding properties to a shader
  • Using properties in a Surface Shader
主站蜘蛛池模板: 云霄县| 宿松县| 长海县| 泽州县| 横峰县| 留坝县| 饶阳县| 公安县| 城市| 呼伦贝尔市| 通许县| 金堂县| 余庆县| 西乡县| 临泽县| 正定县| 靖西县| 额敏县| 额敏县| 凤庆县| 马山县| 新蔡县| 普兰店市| 西乌珠穆沁旗| 安福县| 太仆寺旗| 达拉特旗| 石河子市| 冕宁县| 寻乌县| 武强县| 霍林郭勒市| 宁武县| 靖江市| 彭水| 昭平县| 固阳县| 涟源市| 关岭| 百色市| 敦化市|