官术网_书友最值得收藏!

Chapter 1. The Design Patterns Out There and Setting Up Your Environment

In the world of computer programming, there are multiple different ways to create a solution that does something. However, some might contemplate whether there is a correct way of achieving a specific task. The answer is yes; there is always a right way, but in software development, there are usually multiple ways to achieve a task. Some factors exist, which guide the programmer to the right solution, and depending on them, people tend to get the expected result. These factors could define many things—the actual language being used, algorithm, type of executable produced, output format, and the code structure. In this book, the language is already chosen for us—Scala. There are, however, a number of ways to use Scala, and we will be focusing on them—the design patterns.

In this chapter, we will explain what design patterns are and why they exist. We will go through the different types of design patterns that are out there. This book aims to provide useful examples to aid you in the learning process, and being able to run them easily is key. Hence, some points on how to set up a development environment properly will be given here. The top-level topics we will go through are as follows:

  • What is a design pattern and why do they exist?
  • The main types of design patterns and their features
  • Choosing the right design pattern
  • Setting up a development environment in real life

The last point doesn't have to do much with design patterns. However, it is always a good idea to build projects properly, as this makes it much easier to work in future.

主站蜘蛛池模板: 腾冲县| 疏附县| 资兴市| 青神县| 康马县| 砚山县| 神木县| 荥经县| 祁阳县| 多伦县| 和田市| 怀集县| 双鸭山市| 高邮市| 西吉县| 韶山市| 容城县| 会理县| 崇明县| 广元市| 乌拉特中旗| 卢龙县| 那坡县| 大名县| 驻马店市| 沽源县| 凤台县| 忻城县| 江口县| 东至县| 富锦市| 沙坪坝区| 普兰县| 甘孜县| 定陶县| 上栗县| 扎赉特旗| 金坛市| 紫云| 礼泉县| 绿春县|