- Swift 2 By Example
- Giordano Scalzo
- 127字
- 2021-07-16 12:45:46
Summary
In this chapter, we implemented our first complete app, beginning with using basic components and then moving on to using more advanced techniques to create a smooth animation without relying on game frameworks such as Cocos2d or SpriteKit.
We saw when, and how, to use structs in an effective way and how to split responsibilities among different classes. Moreover, we experimented and saw how to separate different parts of the same class using extensions and how to design an interface of a class or struct, pretending we have already implemented it.
You learned a few things about puzzle games, and now it's time to move on to something different but more similar to a normal app; we'll have a chance to work on a TodoList app.
推薦閱讀
- Building Computer Vision Projects with OpenCV 4 and C++
- Developing Mobile Games with Moai SDK
- 卷積神經網絡的Python實現
- MySQL基礎教程
- 數據化網站運營深度剖析
- Spark核心技術與高級應用
- Oracle高性能自動化運維
- Starling Game Development Essentials
- Power BI商業數據分析完全自學教程
- Proxmox VE超融合集群實踐真傳
- Python數據分析與挖掘實戰(第3版)
- Instant Autodesk AutoCAD 2014 Customization with .NET
- Python數據分析從小白到專家
- MySQL數據庫實用教程
- 數據應用工程:方法論與實踐