- Swift 2 By Example
- Giordano Scalzo
- 190字
- 2021-07-16 12:45:45
The app is…
The app we are going to implement is a UIKit implementation of a memory game: a solitaire version. A memory game, also known as concentration, is a card game where the player must match all the cards, which start reversed, turning up two of them in each turn. If the cards match, they are removed from the table. Otherwise, they are turned down again and the score increases. The goal is to clear the table with the lowest score possible.
In our implementation, we are going to use only standard UIKit components and look at another way of creating the interface in Xcode. We'll create all of our UI directly in the code without using Interface Builder.
Let's start prototyping the screens. Despite this being an educational app, we want it to be a pretty and fun app, so we need at least one option to decide the difficulty, selecting the quantity of cards laid on the table.
The following are the screens we'll implement for the app; the first is to select the difficulty—basically, selecting the number of the cards in the deck:

- 數據庫應用實戰
- Spark快速大數據分析(第2版)
- Python金融大數據分析(第2版)
- Python數據分析、挖掘與可視化從入門到精通
- 大數據:從概念到運營
- OracleDBA實戰攻略:運維管理、診斷優化、高可用與最佳實踐
- 深入淺出 Hyperscan:高性能正則表達式算法原理與設計
- Hadoop大數據開發案例教程與項目實戰(在線實驗+在線自測)
- Hadoop集群與安全
- 貫通SQL Server 2008數據庫系統開發
- Visual FoxPro數據庫技術基礎
- Expert Python Programming(Third Edition)
- 數據庫查詢優化器的藝術:原理解析與SQL性能優化
- Hands-On Big Data Analytics with PySpark
- INSTANT Windows Powershell 3.0 Windows management Instrumentation Starter