官术网_书友最值得收藏!

Summary

What we demonstrated here is how you can create an Enemy AI that pursues a player or another AI. This type of behavior can be used to create a challenge and provide the player with feedback, which results in a better gameplay experience. AI can definitely be more complicated, but this should only be done if it is needed to improve the play experience. In the next chapter, we will add randomness and probability to our AI character to make it behave in a more interesting way.

主站蜘蛛池模板: 商河县| 如皋市| 琼海市| 肇庆市| 富蕴县| 永和县| 错那县| 清涧县| 天峨县| 织金县| 拉萨市| 忻州市| 花莲市| 正蓝旗| 托里县| 礼泉县| 宜川县| 祥云县| 镇安县| 武隆县| 北碚区| 滁州市| 嘉定区| 峨山| 安宁市| 阳信县| 白山市| 景东| 津市市| 壤塘县| 将乐县| 屏东市| 高邮市| 共和县| 翁源县| 囊谦县| 宁城县| 南宁市| 中阳县| 瑞昌市| 汽车|