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Chapter 2. Creating Basic AI

In this chapter, we will create our first AI step-by-step and talk about the techniques that we demonstrate along the way. So today, we will pe right into Unreal Engine 4 using the bare components needed to create a single state with random movement for your AI. We will then review what we've done, the changes we can make, and the disadvantages of the techniques demonstrated.

This chapter will cover:

  • Setting up our project
  • Creating the AIController
  • Sending instructions to Pawn with the AIController
  • Creating small blueprint scripts to assist in navigation
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