官术网_书友最值得收藏!

Naming your variables properly

Always use meaningful names to store your variables. If you don't do that, 6 months down the line, you will be sad. I'm going to exaggerate here a bit to make a point. I will name a variable as shown in this code:

public bool areRoadConditionsPerfect = true;

That's a descriptive name. In other words, you know what it means by just reading the variable. So 10 years from now, when you look at that name, you'll know exactly what it means. Now suppose that instead of areRoadConditionsPerfect, I had named this variable as shown in the following code:

public bool perfect = true;

Sure, you know what perfect is, but would you know that it refers to perfect road conditions? I know that right now you'll understand it because you just wrote it, but 6 months down the line, after writing hundreds of other scripts for all sorts of different projects, you'll look at this word and wonder what you meant. You'll have to read several lines of code you wrote to try to figure it out.

You may look at the code and wonder who in their right mind would write such terrible code. So, take your time to write descriptive code that even a stranger can look at and know what you mean. Believe me, in 6 months or probably less time, you will be that stranger.

Note

Using meaningful names for variables and methods is helpful not only for you but also for any other game developer who will be reading your code. Whether or not you work in a team, you should always write easy to read code.

主站蜘蛛池模板: 岳西县| 辉南县| 南召县| 海宁市| 镇雄县| 舟山市| 武宣县| 渭源县| 徐水县| 广安市| 丰台区| 南城县| 鄂尔多斯市| 监利县| 绿春县| 铁力市| 江油市| 黑龙江省| 临武县| 曲松县| 达日县| 永川市| 左云县| 荔浦县| 广汉市| 玉林市| 武夷山市| 天门市| 安丘市| 黄大仙区| 嘉义县| 皋兰县| 盐城市| 广水市| 拉萨市| 大名县| 汝城县| 泾阳县| 陵水| 东丽区| 石景山区|