- Learning C# by Developing Games with Unity 5.x(Second Edition)
- Greg Lukosek
- 210字
- 2021-07-09 20:03:33
Chapter 3. Getting into the Details of Variables
Initially, computer programming appears difficult to beginners due to the way in which words are used in code. It's not the actual words that cause the problem because, for most of the part, many of the words are the same as those we use in our everyday life. C# is not a foreign language. The main problem is that the words simply don't read like typical sentences that we are all used to. You know how to say words and how to spell words. What you don't know is where and why you need to put them in that crazy-looking grammar, that is, the syntax that makes up a C# statement.
In this chapter, you will learn some of the basic rules to write a C# statement. We will also introduce many of the words that C# uses and the proper placement of these words in C# statements when we create our variables.
In this chapter, we will cover the following topics:
- Writing C# statements properly
- Using C# syntax to write variable statements
- The
GameObject
component's properties - Using public variables for the Unity Inspector panel
- Naming a variable properly
- Declaring a variable for the type of data it will store
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