- Learning C# by Developing Games with Unity 5.x(Second Edition)
- Greg Lukosek
- 244字
- 2021-07-09 20:03:32
Components that communicate using dot syntax
Our script has variables for holding data, and our script has methods to allow tasks to be performed. I now want to introduce the concept of communicating with other GameObjects
and the components they contain. Communication between one components GameObject
and another component GameObject
using dot syntax is a vital part of scripting. It's what makes interaction possible. We need to communicate with other components or GameObjects
to be able to use the variables and methods in other components.
What's with the dots?
When you look at code written by others, you'll see words with periods separating them. What the heck is that? It looks complicated, doesn't it. The following is an example from the Unity documentation:
transform.position.x
Note
Don't concern yourself with what the preceding code means, as that comes later. I just want you to see the dots.
This is called dot syntax. The following is another example. It's the fictitious address of my house: UnitedKingdom, Bedfordshire, Sandy, 10MyStreet. Looks funny, doesn't it? That's because I used the syntax (grammar) of C# instead of the post office. However, I'll bet that, if you look closely, you can easily figure out how to find my house. We'll get into much more at a later stage. For now, think of dot syntax as an address, starting from a big thing, a country in this case, and narrowing down to the most precise part that we want to access.
- TypeScript入門與實戰
- Mastering Adobe Captivate 2017(Fourth Edition)
- SQL語言從入門到精通
- Processing互動編程藝術
- 機械工程師Python編程:入門、實戰與進階
- 人人都是網站分析師:從分析師的視角理解網站和解讀數據
- Amazon S3 Cookbook
- Kinect for Windows SDK Programming Guide
- ANSYS Fluent 二次開發指南
- C++寶典
- RESTful Java Web Services(Second Edition)
- Kubernetes進階實戰
- Java并發編程:核心方法與框架
- C編程技巧:117個問題解決方案示例
- 從程序員角度學習數據庫技術(藍橋杯軟件大賽培訓教材-Java方向)