- Unity 5.x Game AI Programming Cookbook
- Jorge Palacios
- 93字
- 2021-07-09 19:37:50
Introduction
In this chapter, we will learn path-finding algorithms for navigating complex scenarios. Game worlds are usually complex structures; whether a maze, an open world, or everything in between. That's why we need different techniques for approaching these kinds of problems.
We'll learn some ways of representing the world using different kinds of graph structures, and several algorithms for finding a path, each aimed at different situations.
It is worth mentioning that path-finding algorithms rely on techniques such as Seek
and Arrive
, learnt in the previous chapter, in order to navigate the map.
推薦閱讀
- 數(shù)據(jù)浪潮
- 數(shù)據(jù)庫(kù)原理及應(yīng)用教程(第4版)(微課版)
- Mastering Ninject for Dependency Injection
- Python金融大數(shù)據(jù)分析(第2版)
- SQL查詢:從入門到實(shí)踐(第4版)
- 圖解機(jī)器學(xué)習(xí)算法
- Sybase數(shù)據(jù)庫(kù)在UNIX、Windows上的實(shí)施和管理
- 企業(yè)級(jí)數(shù)據(jù)與AI項(xiàng)目成功之道
- Flutter Projects
- 智慧的云計(jì)算
- Oracle高性能SQL引擎剖析:SQL優(yōu)化與調(diào)優(yōu)機(jī)制詳解
- Gideros Mobile Game Development
- 大數(shù)據(jù)與機(jī)器學(xué)習(xí):實(shí)踐方法與行業(yè)案例
- 數(shù)據(jù)庫(kù)應(yīng)用系統(tǒng)技術(shù)
- Hands-On System Programming with C++