- Unity 5.x Game AI Programming Cookbook
- Jorge Palacios
- 93字
- 2021-07-09 19:37:50
Introduction
In this chapter, we will learn path-finding algorithms for navigating complex scenarios. Game worlds are usually complex structures; whether a maze, an open world, or everything in between. That's why we need different techniques for approaching these kinds of problems.
We'll learn some ways of representing the world using different kinds of graph structures, and several algorithms for finding a path, each aimed at different situations.
It is worth mentioning that path-finding algorithms rely on techniques such as Seek
and Arrive
, learnt in the previous chapter, in order to navigate the map.
推薦閱讀
- SQL Server 2016 數據庫教程(第4版)
- Hands-On Machine Learning with Microsoft Excel 2019
- Architects of Intelligence
- Visual Studio 2015 Cookbook(Second Edition)
- 文本數據挖掘:基于R語言
- INSTANT Cytoscape Complex Network Analysis How-to
- 數亦有道:Python數據科學指南
- 企業級數據與AI項目成功之道
- 跟老男孩學Linux運維:MySQL入門與提高實踐
- 視覺大數據智能分析算法實戰
- 數字IC設計入門(微課視頻版)
- 二進制分析實戰
- SQL Server 2012實施與管理實戰指南
- 從實踐中學習sqlmap數據庫注入測試
- 離線和實時大數據開發實戰