- Unity 5.x Game AI Programming Cookbook
- Jorge Palacios
- 340字
- 2021-07-09 19:37:49
Predicting a projectile's landing spot
After a projectile is shot, some agents need to make a run for it, if we're talking about a grenade, or look at it when we're developing a sports game. In either case, it's important to predict the projectile's landing spot in order to make decisions:
Getting ready
Before we get into predicting the landing position, it's important to know the time left before it hits the ground (or reaches a certain position). Thus, instead of creating new behaviors, we need to update the Projectile
class.
How to do it...
- First, we need to add the
GetLandingTime
function to compute the landing time:public float GetLandingTime (float height = 0.0f) { Vector3 position = transform.position; float time = 0.0f; float valueInt = (direction.y * direction.y) * (speed * speed); valueInt = valueInt - (Physics.gravity.y * 2 * (position.y - height)); valueInt = Mathf.Sqrt(valueInt); float valueAdd = (-direction.y) * speed; float valueSub = (-direction.y) * speed; valueAdd = (valueAdd + valueInt) / Physics.gravity.y; valueSub = (valueSub - valueInt) / Physics.gravity.y; if (float.IsNaN(valueAdd) && !float.IsNaN(valueSub)) return valueSub; else if (!float.IsNaN(valueAdd) && float.IsNaN(valueSub)) return valueAdd; else if (float.IsNaN(valueAdd) && float.IsNaN(valueSub)) return -1.0f; time = Mathf.Max(valueAdd, valueSub); return time; }
- Now, we add the
GetLandingPos
function to predict the landing spot:public Vector3 GetLandingPos (float height = 0.0f) { Vector3 landingPos = Vector3.zero; float time = GetLandingTime(); if (time < 0.0f) return landingPos; landingPos.y = height; landingPos.x = firePos.x + direction.x * speed * time; landingPos.z = firePos.z + direction.z * speed * time; return landingPos; }
How it works...
First, we solve the equation from the previous recipe for a fixed height and, given the projectile's current position and speed, we are able to get the time at which the projectile will reach the given height.
There's more...
Take into account the NaN
validation. It's placed that way because there may be two, one, or no solution to the equation. Furthermore, when the landing time is less than zero, it means the projectile won't be able to reach the target height.
- PyTorch深度學習實戰:從新手小白到數據科學家
- 信息系統與數據科學
- Test-Driven Development with Mockito
- Libgdx Cross/platform Game Development Cookbook
- Enterprise Integration with WSO2 ESB
- Learn Unity ML-Agents:Fundamentals of Unity Machine Learning
- Python數據分析與數據化運營
- Chef Essentials
- 探索新型智庫發展之路:藍迪國際智庫報告·2015(上冊)
- 數據庫技術及應用
- 智慧城市中的大數據分析技術
- openGauss數據庫核心技術
- 算法設計與分析
- AndEngine for Android Game Development Cookbook
- 數據中臺實戰:手把手教你搭建數據中臺