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Introducing PyGame

PyGame is a set of Python modules designed for the writing of video games. It is built on top of the existing Simple DirectMedia (SDL) library, and it works with multiple backends, such as OpenGL, DirectX, X11, and so on. It was built with the intention of making game programming easier and faster without getting into the low-level C code that was traditionally used to achieve good real-time performance. It is also very flexible and comes with many operating systems. It is very fast as it can use multiple core CPUs very easily and also use optimized C and assembly code for core functions.

PyGame was built to replace PySDL after its development was discontinued. Originally written by Pete Shinners, it is a community project from 2004 and is released under the open source free software GNU's lesser general public license. Since it is very simple to use and is open source, it has a lot of members in the international community and so it enjoys access to a lot of resources that other libraries may lack. There are many tutorials that can build different games with PyGame. It contains the following modules

Note

For more information on the PyGame library, you can visit www.pygame.org.

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