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Summary

Now, you have something you can show to your friends as a game. While it is not a complete game, you have a great character controller that was made from the ground up and an awesome level, where the player can navigate and your friends can test what you have achieved so far. But still, what do you have to show for it?

Well, you have learned some tips about level design, which probably gave you the chance to make a better design than what you had in mind, and you learned how to place assets to construct a level. You also learned how to put the player within the level to start navigating through it. We also learned all the rules, tips, and tricks of the Player Start actors, and how to use them in different ways.

If we talk about how polished your level is looking, well, simply and easily you have added water surface that made the level look gorgeous.

Adding the navigation mesh was a tricky step that will make our process faster later. You learned how to add navigation volumes, how to display the navigation mesh, and the rules to follow while adding navigation volumes.

Adding light to the level will allow you to control its mode and day time. You learned how to add light to your level, and how to implement settings for it in order to bake the light to make the game performance better at runtime. With all you have learned, I'm sure you ended up with a nice playground for your character.

While we now have the character and the playground, let's go ahead directly and create some enemies in the next chapter.

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