- The Android Game Developer's Handbook
- Avisekhar Roy
- 326字
- 2021-07-14 10:28:54
Summary
Making an Android game is not difficult, making a successful game is. From a technical point of view, a successful game must provide smooth gameplay to provide users with an excellent, swift gaming experience. Great visual quality with better graphics always attracts users and other potential players nearby, while fewer bugs removes the irritation of users during gameplay, and the game can perform according to plan. A wide range of device support can increase the number of users and gameplay sessions, optimal use of resources ensures the minimum possible application package size, and finally, a good relationship between the developer and users, through excellent communication skills, can eliminate the few doubts and confusions of the users.
We have covered all of these points in brief to give you an idea about how to make a successful Android game. Making an Android game is no different to making any software. However, a game must follow some practices in order to achieve its fun element. You will learn in detail about making an efficient Android game later in this book. You will also eventually learn about several aspects of game development for the Android platform. You will recognize and realize the current state of available Android devices made by various manufacturers. There are many types of devices, which we will have a look into.
We will try to explore a better and efficient approach for Android game development ,with many development procedures, styles, and standards for different hardware platforms. We will further dig deep, with game-specific development standards for 2D, 3D, and virtual reality games. We will further discuss native development, with shaders and various optimization techniques.
Then, finally, we will explore various ways to make a successful game, which is good enough from the monetization point of view. Since developers must know about each and every user behavior to make the game better, you can realize the power of data collected from users through this book.
- Spring 5企業(yè)級開發(fā)實戰(zhàn)
- Visual FoxPro程序設計教程(第3版)
- Mastering Objectoriented Python
- Software Testing using Visual Studio 2012
- oreilly精品圖書:軟件開發(fā)者路線圖叢書(共8冊)
- Access 2010數(shù)據(jù)庫基礎與應用項目式教程(第3版)
- Scratch 3.0少兒編程與邏輯思維訓練
- Lua程序設計(第4版)
- Flux Architecture
- JavaScript動態(tài)網(wǎng)頁開發(fā)詳解
- 微信小程序項目開發(fā)實戰(zhàn)
- 程序是怎樣跑起來的(第3版)
- Learning OpenStack Networking(Neutron)
- OpenStack Networking Essentials
- FPGA嵌入式項目開發(fā)實戰(zhàn)