- Building a 3D Game with LibGDX
- Sebastián Di Giuseppe Andreas Krühlmann Elmar van Rijnswou
- 181字
- 2021-07-14 10:23:52
Building a 3D Game with LibGDX
Copyright ? 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: August 2016
Production reference: 1220816
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78528-841-8
- Apache ZooKeeper Essentials
- 從零開始:數字圖像處理的編程基礎與應用
- Progressive Web Apps with React
- Android開發精要
- Hands-On JavaScript High Performance
- Spring Cloud、Nginx高并發核心編程
- Hands-On Enterprise Automation with Python.
- 青少年Python編程入門
- Mastering Ext JS
- D3.js 4.x Data Visualization(Third Edition)
- 常用工具軟件立體化教程(微課版)
- Programming with CodeIgniterMVC
- OpenCV 3.0 Computer Vision with Java
- Selenium WebDriver Practical Guide
- IBM RUP參考與認證指南