官术网_书友最值得收藏!

Creating a scene

Every level or distinct area you create within Unity will be an individual scene. So, the start screen will be a scene, the town will be a scene, the map will be a scene, and so on.

We will have the following scenes in our game:

  • Start Screen
  • Town
  • Shop
  • Overworld
  • Battle Scene

When you start a new project in Unity, you will be given a blank scene that contains only a camera, as shown in the Hierarchy in the following screenshot:

Tip

The Hierarchy displays a list of all the objects within a scene.

The initial scene will be unsaved, as you can see by the word Untitled in the area above the toolbar preceding the name of the project:

To save the scene, select File | Save Scene. The first location we will design will be the town, so let's save the scene as Town.unity in the Scenes folder we created, as shown in the following screenshot:

You should now see the scene showing up in your Assets folder and you will see the word Untitled replaced with Town, as shown in the following screenshot:

Tip

Save your scenes regularly by using the shortcut keys Ctrl + S. You will see an asterisk in the area above the toolbar when you have made changes to your scene and have not saved, as shown in the following screenshot.

Let's go ahead and create empty scenes for the other five scenes we will have in our game. Select File | Save Scene as... and save the other five scenes as shown in the following screenshot:

Now that we have the project folders set up appropriately and our scenes created, let's start exploring how to work with 2D objects within Unity.

主站蜘蛛池模板: 无棣县| 华容县| 昆明市| 商南县| 延安市| 会昌县| 通化县| 台中市| 双流县| 天台县| 敦煌市| 遵义市| 鹤峰县| 教育| 邛崃市| 若羌县| 绩溪县| 房产| 合肥市| 清远市| 镇坪县| 台南县| 乐清市| 黄山市| 宣恩县| 清新县| 巴东县| 博爱县| 灵川县| 琼中| 元阳县| 平安县| 龙井市| 景德镇市| 沾化县| 衢州市| 灵丘县| 石家庄市| 南开区| 开化县| 宣武区|