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Preface

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers for game developers. With more than 80 practical recipes, this book is a guide that showcases techniques to use the power of C++ scripting while developing games with UE4. We will start by adding and editing C++ classes from within the Unreal Editor. Then we will delve into one of Unreal's primary strengths—the ability for designers to customize programmer-developed actors and components. This will help you understand the benefits of when and how to use C++ as a scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4 and manipulating the game and the development environment using C++. Toward the end of this book, you will be empowered to become a top-notch developer with UE4 using C++ as the scripting language.

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