- Unreal Engine 4 Scripting with C++ Cookbook
- William Sherif Stephen Whittle
- 206字
- 2021-07-08 10:50:40
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The parameters passed to the UPROPERTY()
macro specify a couple of important pieces of information regarding the variable."
A block of code is set as follows:
#include<stdio.h> int main() { puts("Welcome to Visual Studio 2015 Community Edition!"); }
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
int intVar = 5;
float floatVar = 3.7f;
FString fstringVar = "an fstring variable";
UE_LOG(LogTemp, Warning, TEXT("Text, %d %f %s"), intVar, floatVar, *fstringVar );
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "After you select the tools you'd like to add on to Visual Studio, click the Next button."
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
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