官术网_书友最值得收藏!

Summary

In this chapter, you learned how to recognize real-world elements and translate them into the different components of the object-oriented paradigm supported in Java 9: classes, fields, methods, and instances. You understood that the classes represent blueprints or templates to generate the objects, also known as instances.

We designed a few classes with fields and methods that represent blueprints for real-life objects, specifically, 2D shapes. Then, we improved the initial design by taking advantage of the power of abstraction and specialized different classes. We generated many versions of the initial UML diagram as we added superclasses and subclasses. We understood the application domain and we made changes to the original design as our knowledge increased and we realized we were able to generalize behavior.

Now that you have learned some of the basics of the object-oriented paradigm, we are ready to start creating classes and instances in Java 9 with JShell, which is what we are going to discuss in the next chapter. It is time to start object-oriented coding!

主站蜘蛛池模板: 天全县| 云霄县| 龙陵县| 略阳县| 陇南市| 井研县| 昭通市| 蓝田县| 开化县| 吉林省| 深泽县| 安宁市| 舞钢市| 宝应县| 伊吾县| 襄樊市| 塔城市| 壶关县| 武冈市| 阿克陶县| 永登县| 桃源县| 嘉峪关市| 茶陵县| 乐昌市| 枣阳市| 太和县| 福清市| 宽甸| 襄汾县| 叶城县| 日土县| 宁阳县| 涟水县| 固阳县| 荥经县| 佳木斯市| 恩施市| 宜兰县| 灵宝市| 中卫市|