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Your objectives

Over the course of this chapter, we will be focusing on a lot of important concepts and ping deep into some interesting code. Some of these concepts are about ways not to implement a game object. Learning the wrong way is often just as important as learning the right way. Here is an outline of the topics we will cover and your tasks for this chapter:

  • Why a monolithic game object is a bad design
  • Why inheritance hierarchies are inflexible
  • Learning and implementing the Strategy pattern and the Decorator pattern
  • Learning and implementing the Component Object Model
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