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Your objective

This chapter will be split into a number of topics. It will contain a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • What are design patterns?
  • Why you should plan for change
  • Separating the what and how
  • An introduction to interfaces
  • The advantages of compartmentalizing code
  • The problems with using design patterns in games
  • Project setup
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