- Game Development Patterns and Best Practices
- John P. Doran Matt Casanova
- 266字
- 2021-07-02 23:43:39
Introduction to Design Patterns
You've learned how to program, and you've probably created some simple games at this point, but now you want to start building something larger. Perhaps you have tried building an interesting project but you felt like the code was hacked together. Maybe you worked with a team of programmers and you couldn't see eye-to-eye on how to solve problems. Maybe your code didn't integrate well, or features were constantly being added that didn't fit with your original design. Maybe there wasn't a design to begin with. When building larger game projects, it's important that you break apart your problems, focus on writing quality code, and spend your time solving problems unique to your game, as opposed to common programming problems that already have a solution. The old advice don't reinvent the wheel applies to programming as well. One could say that instead of just being someone that writes code, you now need to think like a game developer or software engineer.
Knowing how to program is very similar to knowing a language. It's one thing to use a language to make conversation, but it's quite different if you're trying to create a novel or write poetry. In much the same way as when programmers are writing code in their game projects, you'll need to pick the right parts of the language to use at the best time. To organize your code well, as well as to solve problems that arise time and time again, you'll need to have certain tools. These tools, design patterns, are exactly what this book is about.
- Java程序設計與開發
- Mastering Visual Studio 2017
- Maven Build Customization
- Getting Started with CreateJS
- Clojure for Domain:specific Languages
- VMware vSphere 6.7虛擬化架構實戰指南
- Flash CS6中文版應用教程(第三版)
- Mastering LibGDX Game Development
- 秒懂設計模式
- 假如C語言是我發明的:講給孩子聽的大師編程課
- 網絡爬蟲原理與實踐:基于C#語言
- UML 基礎與 Rose 建模案例(第3版)
- Getting Started with Hazelcast(Second Edition)
- 快速入門與進階:Creo 4·0全實例精講
- CodeIgniter Web Application Blueprints