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Summary

In this chapter, you learned what makes up the basic elements of a 3D program using Unity and Visual Studio and about GameObjects and how to create them. Then, we explored components, which are extensions to GameObjects and added new functions to them. There are many components, such Transform, Camera, Rigidbody, Colliders, and Mesh Renderer.

After building the scene and a little setup in Visual Studio, we built and compiled our first holographic program and were able to experience for the first time the pleasure of being able to create it in this new environment.

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