- HoloLens Beginner's Guide
- Jason Odom
- 162字
- 2021-07-02 23:35:17
Material plane
Now that our blue material is created, we can move forward to applying that material to the object. In order to do that, let's learn a little bit about the real-time interaction of the Scene view.
Let's take a quick look and find the Scene view tab, and select it to bring it forward, if it is not already. This view allows real-time interaction and the ability to see our project space from different angles easily. If you click on your mouse wheel/middle button anywhere in this view, you can pan the view around. If you right-click anywhere in this view, you can rotate the view:

Now, let's apply the material we have just changed to our platform GameObject:
- In our project window, left-click on the Platform material.
- Without releasing the left-click, drag the mouse pointer to the platform object in the Scene view:

Simple enough, right? After you finish those steps, your platform should look something similar to this:

- 一步一步學Spring Boot 2:微服務項目實戰
- 國際大學生程序設計競賽中山大學內部選拔真題解(二)
- 自己動手寫搜索引擎
- OpenDaylight Cookbook
- CockroachDB權威指南
- Unity 2020 Mobile Game Development
- PyQt從入門到精通
- Learning Network Forensics
- Mastering Linux Network Administration
- JSP程序設計實例教程(第2版)
- Lift Application Development Cookbook
- SwiftUI極簡開發
- Arduino電子設計實戰指南:零基礎篇
- Python機器學習與量化投資
- Learning C++ by Creating Games with UE4