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HoloWorld

In this chapter, we will take a look at all the steps necessary to get your first Holographic app from just an idea to a hologram. This being the first tutorial, we will spend a good deal of time detailing each and every step. As the book progresses, certain knowledge will become assumed or referenced back to previous chapters.

Here, we will open a fresh project and ensure that our scene is HoloLens ready. We will also cover the following topics:

  • How to set up the camera so that the HoloLens can use it
  • The basic concepts of a scene
  • Basics of object creation and components
  • How to move, rotate, and scale objects
  • Touch on the basics of Materials
  • Create 3D text and apply physics to the objects
  •  Building our project and seeing it in action
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