Chapter 5. Extending Your Puppet Infrastructure with Modules
In the previous chapter, you learned about the tools that create modularized and reusable Puppet code in the form of classes and defined types. We discussed that almost all the Puppet resources should be separated into appropriate classes, except if they logically need to be part of a defined type. This is almost enough syntax to build manifests for an entire fleet of agent nodes - each selecting the appropriate composite classes, which in turn include further required classes, with all the classes recursively instantiating the defined types.
What has not been discussed up until now is the organization of the manifests in the filesystem. It is obviously undesirable to stuff all of your code into one large site.pp
file. The answer to this problem is provided by modules and will be explained in this chapter.
Besides organizing classes and defines, modules are also a way to share common code. They are software libraries for Puppet manifests and plugins. They also offer a convenient place to locate the interface descriptions that were hinted at in the previous chapter. Puppet Labs runs a dedicated service for hosting open source modules, called the Puppet Forge.
The existence and general location of the modules were mentioned briefly in Chapter 3, A Peek under the Hood – Facts, Types, and Providers. It is now time to explore these and other aspects in greater detail. We'll cover the following topics in this chapter:
- An overview of Puppet's modules
- Maintaining environments
- Following modules' best practices
- Building a specific module
- Finding helpful Forge modules
- 案例式C語言程序設計
- INSTANT Sencha Touch
- Python機器學習實戰
- Python算法指南:程序員經典算法分析與實現
- Mastering Unity 2D Game Development(Second Edition)
- Creating Data Stories with Tableau Public
- 深度探索Go語言:對象模型與runtime的原理特性及應用
- Android Development Tools for Eclipse
- 關系數據庫與SQL Server 2012(第3版)
- Isomorphic Go
- Socket.IO Cookbook
- Python人工智能項目實戰
- PHP從入門到精通(第7版)
- Cocos2D Game Development Essentials
- Learning Rust