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Practical Game AI Programming










Create game AI and implement cutting edge AI algorithms from scratch






Micael DaGra?§a



? BIRMINGHAM - MUMBAI

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Practical Game AI Programming

Copyright ? 2017 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: June 2017

Production reference: 1280617

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham 
B3 2PB, UK.

ISBN 978-1-78712-281-9

www.packtpub.com

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