- Practical Game AI Programming
- Micael DaGra?a
- 37字
- 2021-07-02 20:43:00
Who this book is for
This book is intended for developers who have already created their first games in C# and seek to expand their capabilities with AI, creating crowds, enemies, or allies that can behave autonomously.
推薦閱讀
- Unreal Engine Physics Essentials
- 微信公眾平臺(tái)與小程序開(kāi)發(fā):從零搭建整套系統(tǒng)
- Python數(shù)據(jù)分析入門(mén)與實(shí)戰(zhàn)
- Java游戲服務(wù)器架構(gòu)實(shí)戰(zhàn)
- UML+OOPC嵌入式C語(yǔ)言開(kāi)發(fā)精講
- PhoneGap:Beginner's Guide(Third Edition)
- Learning Unreal Engine Android Game Development
- Learning iOS Security
- Django Design Patterns and Best Practices
- Python大規(guī)模機(jī)器學(xué)習(xí)
- 計(jì)算機(jī)應(yīng)用基礎(chǔ)案例教程(第二版)
- Kotlin語(yǔ)言實(shí)例精解
- 測(cè)試工程師Python開(kāi)發(fā)實(shí)戰(zhàn)
- ASP.NET Core 2 High Performance(Second Edition)
- Oracle Database 12c DBA官方手冊(cè)(第8版)