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Summary

In this chapter, we reviewed different basic and more advanced elements of the Object Pascal language used in Delphi. There are many tutorials and language primers that cover each and every element of the language in detail.

In the first part, we reviewed the structure of a typical Delphi application from the perspective of the Memory Game app that we are going to build in the next chapters. The second part of the chapter covered selected elements of the Object Pascal language, such as type helpers, generics, anonymous code, and more, which are needed to better understand the code that comes with the Delphi installation and which you need to use very frequently, such as generic lists of objects.

In the next chapter, we are going to build on our language knowledge and review the functionality of some key classes for doing some common things that every programmer must know how to do, such as working with files, streams, and much more.

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