- Microsoft HoloLens Developer's Guide
- Dennis Vroegop
- 127字
- 2021-07-02 19:08:02
Build configurations with Unity
Take a look at the configurations in the Build or Deploy drop-down. We have three configurations now, but although some names might seem familiar, they are not quite what you are used to. We have the following options:

Also, note that the processor architecture is ARM, by default. This is a left-over from the Phone tooling on which the HoloLens SDK is based. However, the HoloLens uses a x86 processor, so you need to set this to x86 as well. I suggest that you use Debug/X86 for now. We also have the now familiar options for the deployment. You can use the emulator, the device through Wi-Fi (Remote Machine), or the device through USB (Device)--which one you choose is up to you.
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