- Microsoft HoloLens Developer's Guide
- Dennis Vroegop
- 195字
- 2021-07-02 19:08:11
Building the project
If you have placed your objects in the spot you want, save the scene and rebuild it using the PlayerSettings dialog. I assume that you still have Visual Studio open, so if you move there after the building is done, it will warn you about changes in the project. Just reload it and build the project in Visual Studio.
Before you build, however, ensure that you have set the configuration as described in the first chapter; set it to Debug for x86.
If you build the solution for the first time, it will load all the NuGet packages. Again, this might take some time the first time you do this. Also, the first build might take pretty long, but that's only the case the first time. It helps to do this as soon as possible in the project, so you are not bothered with this during development.
You can choose to build a Release build; in our case, this will not matter much. Release builds tend to be a bit faster, but you will miss the debug information in case something goes wrong.
If the build has succeeded, it's time to deploy.
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