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Thread management

A basic example of using Windows threads, as adapted from the official MSDN documentation sample code, looks like this:

#include <windows.h> 
#include <tchar.h>
#include <strsafe.h>

#define MAX_THREADS 3
#define BUF_SIZE 255

After including a series of Windows-specific headers for the thread functions, character strings, and more, we define the number of threads we wish to create as well as the size of the message buffer in the Worker function.

We also define a struct type (passed by void pointer: LPVOID) to contain the sample data we pass to each worker thread:

typedef struct MyData { 
int val1;
int val2;
} MYDATA, *PMYDATA;

DWORD WINAPI worker(LPVOID lpParam) {
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdout == INVALID_HANDLE_VALUE) {
return 1;
}

PMYDATA pDataArray = (PMYDATA) lpParam;

TCHAR msgBuf[BUF_SIZE];
size_t cchStringSize;
DWORD dwChars;
StringCchPrintf(msgBuf, BUF_SIZE, TEXT("Parameters = %d, %dn"),
pDataArray->val1, pDataArray->val2);
StringCchLength(msgBuf, BUF_SIZE, &cchStringSize);
WriteConsole(hStdout, msgBuf, (DWORD) cchStringSize, &dwChars, NULL);

return 0;
}

In the Worker function, we cast the provided parameter to our custom struct type before using it to print its values to a string, which we output on the console.

We also validate that there's an active standard output (console or similar). The functions used to print the string are all thread safe.

void errorHandler(LPTSTR lpszFunction) { 
LPVOID lpMsgBuf;
LPVOID lpDisplayBuf;
DWORD dw = GetLastError();

FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0, NULL);

lpDisplayBuf = (LPVOID) LocalAlloc(LMEM_ZEROINIT,
(lstrlen((LPCTSTR) lpMsgBuf) + lstrlen((LPCTSTR) lpszFunction) + 40) * sizeof(TCHAR));
StringCchPrintf((LPTSTR)lpDisplayBuf,
LocalSize(lpDisplayBuf) / sizeof(TCHAR),
TEXT("%s failed with error %d: %s"),
lpszFunction, dw, lpMsgBuf);
MessageBox(NULL, (LPCTSTR) lpDisplayBuf, TEXT("Error"), MB_OK);

LocalFree(lpMsgBuf);
LocalFree(lpDisplayBuf);
}

Here, an error handler function is defined, which obtains the system error message for the last error code. After obtaining the code for the last error, the error message to be output is formatted, and shown in a message box. Finally, the allocated memory buffers are freed.

Finally, the main function is as follows:

int _tmain() {
PMYDATA pDataArray[MAX_THREADS];
DWORD dwThreadIdArray[MAX_THREADS];
HANDLE hThreadArray[MAX_THREADS];
for (int i = 0; i < MAX_THREADS; ++i) {
pDataArray[i] = (PMYDATA) HeapAlloc(GetProcessHeap(),
HEAP_ZERO_MEMORY, sizeof(MYDATA)); if (pDataArray[i] == 0) {
ExitProcess(2);
}
pDataArray[i]->val1 = i;
pDataArray[i]->val2 = i+100;
hThreadArray[i] = CreateThread(
NULL, // default security attributes
0, // use default stack size
worker, // thread function name
pDataArray[i], // argument to thread function
0, // use default creation flags
&dwThreadIdArray[i]);// returns the thread identifier
if (hThreadArray[i] == 0) {
errorHandler(TEXT("CreateThread"));
ExitProcess(3);
}
}
WaitForMultipleObjects(MAX_THREADS, hThreadArray, TRUE, INFINITE);
for (int i = 0; i < MAX_THREADS; ++i) {
CloseHandle(hThreadArray[i]);
if (pDataArray[i] != 0) {
HeapFree(GetProcessHeap(), 0, pDataArray[i]);
}
}
return 0;
}

In the main function, we create our threads in a loop, allocate memory for thread data, and generate unique data for each thread before starting the thread. Each thread instance is passed its own unique parameters.

After this, we wait for the threads to finish and rejoin. This is essentially the same as calling the join function on singular threads with Pthreads--only here, a single function call suffices.

Finally, each thread handle is closed, and we clean up the memory we allocated earlier.

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