官术网_书友最值得收藏!

What this book covers

Chapter 1, Workspace Structure, an introduction the overall workspace. It covers the major features and will be of great use to those who are brand new to the IDE.

Chapter 2, UI Design, introduces the subject of UI design and development, looking at the automating and time saving features of the layout editor.

Chapter 3, UI Development, remaining with UI development tools, explores more sophisticated layouts and how these can be easily implemented using code libraries that come packaged in the support repository.

Chapter 4, Device Development, extends the previous work and looks at developing for physical devices and form factors, covering topics such as screen rotation and shape-aware layouts for wearable devices.

Chapter 5, Assets and Resources, looks at resource management, in particular Android's use of material icons and vector assets. It demonstrates how Android Studio provides great time-saving features for this aspect of development.

Chapter 6, Templates and Plugins, is the first of two chapters on extending Android Studio beyond vanilla usage. Here, we look at ready-made and freely available code samples, provided not only within the IDE but also via third-party plugins.

Chapter 7, Language Support, continues the theme of the previous chapter. Here, we look at how to include C++ and Kotlin code seamlessly.

Chapter 8, Testing and profiling, explores the powerful testing and profiling tools provided by the IDE and how to use them to test and fine-tune our work.

Chapter 9, Packaging and Distribution, covers the final aspects of the development cycle. This involves taking a close look at Gradle and covers monetization technologies.

主站蜘蛛池模板: 三亚市| 大同市| 伊宁市| 承德市| 通海县| 兴化市| 临沂市| 囊谦县| 姜堰市| 华蓥市| 乾安县| 清远市| 中卫市| 荣成市| 瓮安县| 博野县| 高安市| 德阳市| 山丹县| 邯郸市| 山东省| 舒兰市| 栾川县| 宝丰县| 宜黄县| 霍林郭勒市| 隆德县| 姚安县| 大化| 乌拉特后旗| 正定县| 土默特左旗| 乌兰察布市| 中西区| 墨竹工卡县| 盘锦市| 荣成市| 静安区| 台东县| 丹巴县| 遂昌县|