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On beyond pointers

In the absence of any abstraction, how does one normally identify an element of an array, an element of a linked list, or an element of a tree? The most straightforward way would be to use a pointer to the element's address in memory. Here are some examples of pointers to elements of various data structures:

To iterate over an array, all we need is that pointer; we can handle all the elements in the array by starting with a pointer to the first element and simply incrementing that pointer until it reaches the last element. In C:

    for (node *p = lst.head_; p != nullptr; p = p->next) {
if (pred(p->data)) {
sum += 1;
}
}

But in order to efficiently iterate over a linked list, we need more than just a raw pointer; incrementing a pointer of type node* is highly unlikely to produce a pointer to the next node in the list! In that case, we need something that acts like a pointer--in particular, we should be able to dereference it to retrieve or modify the pointed-to element--but has special, container-specific behavior associated with the abstract concept of incrementing.

In C++, given that we have operator overloading built into the language, when I say "associate special behavior with the concept of incrementing", you should be thinking "let's overload the ++ operator." And indeed, that's what we'll do:

    struct list_node {
int data;
list_node *next;
};

class list_of_ints_iterator {
list_node *ptr_;

friend class list_of_ints;
explicit list_of_ints_iterator(list_node *p) : ptr_(p) {}
public:
int& operator*() const { return ptr_->data; }
list_of_ints_iterator& operator++() { ptr_ = ptr_->next; return *this; }
list_of_ints_iterator operator++(int) { auto it = *this; ++*this; return it; }
bool operator==(const list_of_ints_iterator& rhs) const
{ return ptr_ == rhs.ptr_; }
bool operator!=(const list_of_ints_iterator& rhs) const
{ return ptr_ != rhs.ptr_; }
};

class list_of_ints {
list_node *head_ = nullptr;
list_node *tail_ = nullptr;
// ...
public:
using iterator = list_of_ints_iterator;
iterator begin() { return iterator{head_}; }
iterator end() { return iterator{nullptr}; }
};

template<class Container, class Predicate>
int count_if(Container& ctr, Predicate pred)
{
int sum = 0;
for (auto it = ctr.begin(); it != ctr.end(); ++it) {
if (pred(*it)) {
sum += 1;
}
}
return sum;
}

Notice that we also overload the unary * operator (for dereferencing) and the == and != operators; our count_if template requires all of these operations be valid for the loop control variable it. (Well, okay, technically our count_if doesn't require the == operation; but if you're going to overload one of the comparison operators, you should overload the other as well.)

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