- Unity 2017 Game Optimization(Second Edition)
- Chris Dickinson
- 90字
- 2021-07-02 23:21:05
Minimizing external distractions
This one is simple but absolutely necessary. We should double-check that there are no background processes eating away CPU cycles or consuming vast swathes of memory. Being low on available memory will generally interfere with our testing, as it can cause more cache misses, hard-drive access for virtual memory page-file swapping, and generally slow responsiveness of the application. If our application is suddenly behaving significantly worse than what we expected, double-check the system's task manager (or equivalent) for any CPU/memory/hard disk activity, which might be causing problems.
推薦閱讀
- AngularJS入門與進階
- 數據庫系統教程(第2版)
- 深入理解Bootstrap
- FFmpeg入門詳解:音視頻流媒體播放器原理及應用
- Designing Hyper-V Solutions
- VMware vSphere 6.7虛擬化架構實戰指南
- Hands-On C++ Game Animation Programming
- C語言程序設計案例精粹
- Angular開發入門與實戰
- Python之光:Python編程入門與實戰
- Oracle GoldenGate 12c Implementer's Guide
- 編程可以很簡單
- Android移動應用開發項目教程
- OpenCV Android開發實戰
- 從零開始學UI:概念解析、實戰提高、突破規則