- Unity 2017 Game Optimization(Second Edition)
- Chris Dickinson
- 112字
- 2021-07-02 23:21:02
The GPU Usage Area
The GPU Usage Area is similar to the CPU Usage Area, except that it shows method calls and processing time as it occurs on the GPU. Relevant Unity method calls in this Area will relate to cameras, drawing, opaque and transparent geometry, lighting and shadows, and so on.
The GPU Usage Area offers hierarchical information similar to the CPU Usage Area and estimates time spent calling into various rendering functions such as Camera.Render() (provided rendering actually occurs during the frame currently selected in the Timeline View).
The GPU Usage Area will be a useful tool to refer to when you go through Chapter 6, Dynamic Graphics.
推薦閱讀
- VMware View Security Essentials
- Java異步編程實戰
- SpringMVC+MyBatis快速開發與項目實戰
- Microsoft Application Virtualization Cookbook
- R語言數據可視化實戰
- Drupal 8 Configuration Management
- Appcelerator Titanium:Patterns and Best Practices
- 計算語言學導論
- PHP Microservices
- ASP.NET本質論
- 數據庫技術及應用教程上機指導與習題(第2版)
- Build Your Own PaaS with Docker
- Mastering Magento Theme Design
- Python輕松學:爬蟲、游戲與架站
- C#程序開發教程