- Unity 2017 Game Optimization(Second Edition)
- Chris Dickinson
- 113字
- 2021-07-02 23:21:01
Save
The Save button saves any Profiler data currently presented in the Timeline View to a file. Only 300 frames of data can be saved in this fashion at a time, and a new file must be manually created for any more data. This is typically sufficient for most situations, since when a performance spike occurs we then have about five to ten seconds to pause the application and save the data for future analysis (such as attaching it to a bug report) before it gets pushed off the left side of the Timeline View. Any saved Profiler data can be loaded into the Profiler for future examination using the Load option.
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