- Unity 2017 Game Optimization(Second Edition)
- Chris Dickinson
- 99字
- 2021-07-02 23:21:00
Editor profiling
We can profile the Editor itself. This is normally used when trying to profile the performance of custom Editor Scripts. This can be achieved by enabling the Profile Editor option in the Profiler window and configuring the Connected Player option to Editor, as shown in the following screenshot:

Note that both options must be configured this way if we want to profile the Editor. Setting Connected Player to Editor without enabling the Profile Editor button is the default case, where the Profiler is collecting data for our application while it is running in Play Mode.
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