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Launching the Profiler

We will begin with a brief tutorial on how to connect our game to the Unity Profiler within a variety of contexts:

  • Local instances of the application, either through the Editor or a standalone instance
  • Local instances of a WebGL application running in a browser
  • Remote instances of the application on an iOS device (for example, iPhone or iPad)
  • Remote instances of the application on an Android device (for example, an Android tablet or phone)
  • Profiling the Editor itself

We will briefly cover the requirements for setting up the Profiler in each of these contexts.

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