- Unity 2017 Game Optimization(Second Edition)
- Chris Dickinson
- 113字
- 2021-07-02 23:21:11
Reduce serialized object size
We should aim to make our serialized objects as small as possible, or partition them into smaller data pieces we combine together piece-by-piece so that they can be loaded one piece at a time over time. This can be tricky to manage for Prefabs since Unity does not inherently support nested Prefabs, and so we would be implementing such a system ourselves, which is a notoriously difficult problem to solve in Unity. UI Prefabs are good candidates for separating into smaller pieces, since we don't normally need the entire UI at any given moment, and so we can usually afford to load them in one piece at a time.
推薦閱讀
- Mastering Concurrency Programming with Java 8
- 程序員修煉之道:程序設計入門30講
- Python科學計算(第2版)
- Beginning C++ Game Programming
- ASP.NET Core 5.0開發入門與實戰
- DevOps for Networking
- Django開發從入門到實踐
- Mastering Spring MVC 4
- Hands-On GPU:Accelerated Computer Vision with OpenCV and CUDA
- PhoneGap:Beginner's Guide(Third Edition)
- 大數據分析與應用實戰:統計機器學習之數據導向編程
- Odoo 10 Implementation Cookbook
- Zabbix Performance Tuning
- Simulation for Data Science with R
- 讓Python遇上Office:從編程入門到自動化辦公實踐