- Unity 2017 Game Optimization(Second Edition)
- Chris Dickinson
- 113字
- 2021-07-02 23:21:11
Reduce serialized object size
We should aim to make our serialized objects as small as possible, or partition them into smaller data pieces we combine together piece-by-piece so that they can be loaded one piece at a time over time. This can be tricky to manage for Prefabs since Unity does not inherently support nested Prefabs, and so we would be implementing such a system ourselves, which is a notoriously difficult problem to solve in Unity. UI Prefabs are good candidates for separating into smaller pieces, since we don't normally need the entire UI at any given moment, and so we can usually afford to load them in one piece at a time.
推薦閱讀
- 嵌入式軟件系統測試:基于形式化方法的自動化測試解決方案
- 程序設計與實踐(VB.NET)
- Building Minecraft Server Modifications
- Unreal Engine 4 Shaders and Effects Cookbook
- Hands-On Kubernetes on Windows
- SQL Server 入門很輕松(微課超值版)
- 貫通Tomcat開發
- Visual Basic程序設計全程指南
- Scratch從入門到精通
- iOS開發項目化入門教程
- IBM RUP參考與認證指南
- Python計算機視覺與深度學習實戰
- Building Clouds with Windows Azure Pack
- Python面向對象編程(第4版)
- Visual C#(學習筆記)