- Vue.js 2 Web Development Projects
- Guillaume Chau
- 389字
- 2021-07-02 22:34:31
The app state
As explained before, the state.js file will help us consolidate the main data of our application in one place. That way, it will be easier to write game logic functions without polluting the definition object with a lot of methods.
- The state.js file declares a state variable that we will use as the data of our app. We can use it directly as the data option, as follows:
new Vue({
// …
data: state,
})
Now, if you open the devtools, you should see the only data property already declared in the state object:

The world ratio is a number representing how much we should scale the game objects to fit in the window. For example, .6 means that the world should scale at 60% of its original size. It is computed with the getWorldRatio function in the utils.js file.
There is one thing missing, though--it is not recomputed when the window is resized. This is something we have to implement ourselves. After the Vue instance constructor, add an event listener to the window object to detect when it is resized.
- Inside the handler, update the worldRatio data property of the state. You can also display worldRatio in the template:
new Vue({
name: 'game',
el: '#app',
data: state,
template: `<p id="#app">
{{ worldRatio }}
</p>`,
})
// Window resize handling
window.addEventListener('resize', () => {
state.worldRatio = getWorldRatio()
})
Try resizing your browser window horizontally--the worldRatio data property is updated in the Vue app.
But wait! We are modifying the state object, not the Vue instance...
You are right! However, we have set the Vue instance data property with the state object. This means Vue has set up reactivity on it, and we can change its attributes to update our app, as we will see in a second.
- To ensure that state is the app's reactive data, try comparing the instance data object and the global state object:
new Vue({
// ...
mounted () {
console.log(this.$data === state)
},
})
These are the same objects we set with the data option. So when you do:
this.worldRatio = 42
You are also doing this:
this.$data.worldRatio = 42
This is, in fact, the same as follows:
state.worldRatio = 42
This will be useful in the gameplay function that will use the state object to update the game data.
- Spring Boot 2實戰之旅
- 測試驅動開發:入門、實戰與進階
- 面向STEM的Scratch創新課程
- Mastering Kali Linux for Web Penetration Testing
- Mastering KnockoutJS
- Windows Server 2016 Automation with PowerShell Cookbook(Second Edition)
- Getting Started with Greenplum for Big Data Analytics
- Statistical Application Development with R and Python(Second Edition)
- Java EE企業級應用開發教程(Spring+Spring MVC+MyBatis)
- Kivy Cookbook
- Java Web開發實例大全(基礎卷) (軟件工程師開發大系)
- Learning Nessus for Penetration Testing
- 零基礎C#學習筆記
- Unity虛擬現實開發圣典
- JavaScript程序設計基礎教程(慕課版)