官术网_书友最值得收藏!

Different types of speed

It is obvious from the previous example that we don't always mean the same thing when we talk about a program's speed. There is a real speed, as in the database example, and there is a perceived speed, hinted at in the document editor and game scenario. Sometimes we don't need to improve the program speed at all. We just have to make it not stutter while working (by making the user interface responsive at all times) and users will be happy.

We will deal with two types of performance in this book:

  • Programs that react quickly to user input
  • Programs that perform computations quickly

As you'll see, the techniques to achieve the former and the latter are somehow different. To make a program react quickly, we can sometimes just put a long operation (as was the calculation of the next move in the fictitious game) into a background thread. The code will still run as long as in the original version but the user interface won't be blocked and everybody will be happy.

To speed up a program (which can also help with a slowly-reacting user interface), we can use different techniques, from changing the algorithm to changing the code so that it will use more than one CPU at once to using a hand-optimized version, either written by us or imported from an external library.

To do anything, we have to know which part of the code is causing a problem. If we are dealing with a big legacy program, problematic part may be hard to find. In the rest of this chapter, we will look at different ways to locate such code. We'll start by taking an educated guess and then we'll improve that by measuring the code speed, first by using home-grown tools and then with a few different open source and commercial programs.

主站蜘蛛池模板: 海盐县| 尉氏县| 天全县| 元阳县| 庆城县| 晋城| 定州市| 通榆县| 金乡县| 大足县| 乐山市| 德庆县| 浦北县| 都匀市| 平潭县| 迁安市| 高清| 岳普湖县| 弥渡县| 玉溪市| 鄂州市| 将乐县| 元江| 昭平县| 长垣县| 阿拉善左旗| 鄂伦春自治旗| 吉木萨尔县| 太白县| 永泰县| 彭阳县| 武城县| 孝义市| 恩平市| 阿勒泰市| 武鸣县| 镇坪县| 铁岭县| 南江县| 平谷区| 彝良县|