- Virtual Reality Blueprints
- Charles Palmer John Williamson
- 190字
- 2021-06-24 18:50:50
Building the application
To experience this simulation in VR, we need to have our scene run on a head-mounted display as a stereoscopic display. The app needs to compile the proper viewing parameters, capture and process head tracking data, and correct for visual distortion. When you consider the number of VR devices we would have to account for, the task is nothing short of daunting.
Luckily, Google VR facilitates all of this in one easy-to-use plugin.
The process for building the mobile application will depend on the mobile platform you are targeting. If you have previously built and installed a Unity app on a mobile device, many of these steps will have already been completed, and a few will apply updates to your existing software.
Note: Unity is a fantastic software platform with a rich community and an attentive development staff. During the writing of this book, we tackled software updates (5.5 through 2017.3) and various changes in the VR development process. Although we are including the simplified building steps, it is important to check Google's VR documentation for the latest software updates and detailed instructions:
Android: https://developers.google.com/vr/unity/get-started
iOS: https://developers.google.com/vr/unity/get-started-ios
Android: https://developers.google.com/vr/unity/get-started
iOS: https://developers.google.com/vr/unity/get-started-ios
推薦閱讀
- FreeSWITCH 1.2
- 微商之道
- Application Development with Qt Creator(Second Edition)
- Oracle SOA Suite 11g Performance Tuning Cookbook
- 新一代物聯網架構技術:分層算力網絡
- 企業私有云建設指南
- 物聯網時代
- Microsoft Dynamics CRM 2011 Applications(MB2-868) Certification Guide
- 網絡安全應急響應技術實戰指南
- 網管第一課:網絡操作系統與配置管理
- INSTANT LinkedIn Customization How-to
- 5G時代的大數據技術架構和關鍵技術詳解
- 網絡信息安全工程技術與應用分析
- INSTANT Social Media Marketing with HootSuite
- ReasonML Quick Start Guide